#include <allegro.h>
#include <stdio.h>
#include "player.h"

int main() {
	allegro_init();
	set_gfx_mode(GFX_AUTODETECT_WINDOWED, 800, 600, 0, 0);

	BITMAP* img = load_bitmap("player.bmp", NULL);

	player p(0, 0, 10, img);

	printf("x = %d, y = %d, velx = %d\n", p.x, p.y, p.speed_x);

	return 0;
}
END_OF_MAIN();
